Start by defining the game goal.
In this activity, students explored space-themed games, then teamed up to design and code their own in Scratch. They used critical and computational thinking to create interactive stories, characters, and win/lose scenarios while developing their creativity and collaboration skills.
Start by defining the game goal. Then complete the template and guide to play the game.
We have completed our game design unit and wrapped it up by creating challenging projects to make a game and complete the good coding for it. It was a great experience to empower the students to make a choice about their game, guiding them with their thinking, including the design thinking template, and then watching them develop grit and perseverance to complete the complex coding of their games with great documentation of the resources and the learning curve.
Start by setting up the broadcast messages then change x and y to move the sprite.
The key to this activity is to set up events that both, display the speech bubble and deliver the spoken message at the same time.
Start by setting up the characters, buttons for buttons, and then program it to change x only to make the race.
Start by defining how to draw each shape then use the "ask" block to set up the input and output.